Upvoted: I’m a GM nervous about PF2. Is ditching NPC/Player stat parity a good idea? Change my mind. via /r/Pathfinder_RPG
I’m a GM nervous about PF2. Is ditching NPC/Player stat parity a good idea? Change my mind.
So far I'm pretty happy about most of the rule changes I've read about in PF2, but as far as I can tell they are moving away from NPC/Player stat parity.
To clarify, stat parity is the fact that every creature (everything from a Player, to a NPC, to a Dragon) in PF has their stats governed and are built by the same fundamental systems. In my opinion, this gives the GM greater control for customization while giving the system itself a sense of continuity and realism in that everything has to deal with the world in the same way.
I'm not a Starfinder player, but as far as I can tell they don't have parity either, and it's pretty likely they would make PF2 with the same design philosophies as SF.
The lose of parity in 4e was one of the biggest things that drove me to PF to begin with, and it seems that not going for parity is the trend in all new systems (WotC, Paizo and otherwise).
It seems to me having 2 different systems governing the world's entities is even more complicated, plus, what to do if the party wants to recruit an NPC or maybe turn one into a player character? In the past you could just hand them their stats, but now you'd have to fundamentally rework them. That's just one of the examples of the continuity I like about stat parity.
I don't know if I'm missing some huge problems parity causes. What are the advantages to not having it? Anyone have any insight on the issue?
Submitted March 07, 2018 at 05:46AM by RiskyJubles
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