Upvoted: Alt history games + OSR style play is a really good formula, I’d like to see more of it! via /r/osr
Alt history games + OSR style play is a really good formula, I’d like to see more of it!
Disclaimer; I've run most of this with LOTFP, and man am I enjoying that system. I wish it wasn't attached to so many shitty people.
I've really had a blast running OSR games in 16th century Venice, and I'm looking to expand out to running things in early colonial Americas soon and then see how Revolutionary France works for a basis.
Something about expanding out what a 'dungeon' can mean to anything. OSR play IMO works best with the core feedback loop being built around dungeoneering/exploration and what have you, but a nobleman's house or a peasant district can really use all the same applications/theories that you see around in assorted blog posts for how to run a dungeon quite well, or rather they map over well.
Like as an example, you'll hit all the good notes of guard patrols, differing reactions, encounters and traps that can easily be justified in a noble's lair. It's really something else as well when my players decide that they're gonna track down (historical character) and interact with them, and then working out how the shit I'm gonna run Leonardo Davinci..
Monsters and religions suddenly have a super different vibe too! And that's incredibly fun to me as a break away from 4 different tiefling warlocks/bards serving this or that obscure forgotten realms god.
What are your thoughts or experiences on this style of play?
Submitted February 05, 2020 at 09:23PM by DeliriumRostelo
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